Spider-man: Edge of Time
Available on: Xbox 360 / Playstation 3 / Nintendo Wii, DS, 3DS
Rating: 3.1 out of 5

     I love Spider-man, I always have – but no one has ever been able to pull off a perfect video game based around Spider-man.  There have been a few close attempts: Spider-man 2 and possibly Maximum Carnage for the Super Nintendo – but nothing solid enough for me, as a Spider-man fan, to sink my teeth into.  Will Spider-man: The Edge of Time have enough to keep me interested in the mysterious web-slinger?   

  
Very much like last year’s attempt, Spider-man: Shattered Dimensions, you play as more than one Spidey… modern day Spider-man and Spider-man 2099.  You go back and forth between the two characters between levels.  Let me tell you a little bit about the basic storyline, and let’s start with that – it’s a basic storyline.  In the opening sequence you play as modern day Spider-man as he’s fighting Anti-Venom – and within seconds Venom kills you.  I loved that aspect of the game, it really pulled me into the story and the game mechanics.  The next scene shows you as Spider-man 2099 – he soon finds out that someone invented a way to travel back into time.  The story gets just a little confusing from there, but the general idea is that Spider-man 2099 gets trapped between times – and he goes back to make sure the actions that happened in the beginning of the game never take place.  
 

     As I said earlier, you play as both Spider-men in separate time eras… but they are able to communicate back and forth during the whole game.  This game really focuses on cause and effect, for instance, one thing Spider-man 2099 does can and will cause a change in the modern day Spider-man’s world.  Sometimes it can help him out, but for the most part it causes delays and increases the difficulty.   

     The game-play was fun, Spider-man was easier than ever to maneuver (although he still has a difficult time while crawling on walls – the camera angle never agrees with you).  But my only gripe about the game-play is the repetitiveness.  It was fine during the first hour or so, but as soon as you realize that it wasn’t going to change – the game went downhill.  You will find yourself in this exact scenario over and over again in the game: You enter a room, the door locks, hordes of enemies come out.  That scenario will play out over and over again – from the beginning of the game until the end.  (With only a few boss fights in-between)  The game also featured multiple free falling sequences in which you had to avoid debris.  I can only take a few of those free falling levels, but to give us more than five?  It just made no sense.   

     Another problem I had with the game was the dialogue.  It wasn’t a problem at first, but after the 100th “SHOCK”, it got a little out of hand.  Let me explain, since this game was rated T (for Teen), they can’t get away with colorful dialogue – so they got creative and replaced every word with “Shock”.  “Let’s get the shock out of here”, “That scared the shock out of me”, and it was even used in places where it made no sense whatsoever.   

     The Bottom Line: I think it’s as good as last year’s Spider-man: Shattered Dimensions, but it was way too repetitive.  And I wish they could perfect the controls when it comes to maneuvering Spider-man on the walls.  It had a pretty cool story-line, with a couple good boss fights.  But I only wish we could go back to playing as only one Spider-man.

 

 

Release Date: October 4, 2011
ESRB: T
Genre: Action-Adventure
Publisher: Activision
Developer: Beenox
Available on: Xbox 360 / Sony Playstation 3 / Nintendo Wii / Nintendo DS / Nintendo 3DS

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